- Dec 18, 2020
Hah! I'm kind of excited about the new Ritual weapon system...although I'm worried it will be very hard to get them the new way (hopefully I can have Salvo and Null by the end of the week). Still, I think the should fix and make the classes more different. I understand coming from Halo the whole "let's made the differences mostly cosmetic when it comes to stats" idea, but making it so that each class has a few stats it will just always be better at would make sense (Titan Always having the best possible STR and Resilience, with maybe the lowest max possible Disc and Mobility, Hunter: Best Mobility and DISC with lowest STR and Recovery, Warlock Having Best INT and Recovery with the lowest max Disc and Resilience, although you could swap INT and DISC for Hunter and Warlock). Something like that would give what all those Halo cosmetic armors should have: A Focus for each class, defined by what each class supposedly excels at per the lore. And I'm not saying each class would have garbage "low" stats...but maybe make it so the best they could do is T6 instead of T9 or whatever the highest tier is in game now. Think of how much that could focus people in PvE too. It would definitely make all of those class abilities feel like you are sharing what your class does best with others (except Hunters...but really, in lore they are the loners of the group).I have a great idea , get rid of Gambit altogether !