Since the gameplay demo displayed during E3 I've been thinking about boss fights. Why?
Because we got to see two of them in the demo and they were very different from each other.
The first one is against the Archon Slayer (the fallen guy dropping down from the pipe and killing one of the players). It seems to bee a fairly straightforward fight. Avoid getting hit and pump the mofo full of lead (and space magic). If all fights were like this it would pretty quickly get boring.
Luckily we also get to see a public event where you get to square off against a Devil Walker. (The thing that gets dropped from a carrier and looks like a bug) This fight is a bit more complex as you have to do three things:
Kill the normal fallen enemies.
Blow off the DW:s leg armor to put it in a downed state.
Hit the glowing thing in his neck to deal significant damage to it.
As illustrated by the image I've attached you (1) maul at it until (2) leg armor flies of with a bang. It then (4) goes to a downed state and you try hitting the orange glowing part until the DW recovers (or dies). Then you (3) blow off more armor and (4) downs the DW again. Hopefully killing it this time.
As the DW only has six legs, do you only get six shots at killing it? What kinds of damage can it deal to us players? How is health managed for players? And what other interesting mechanics can we look forward to in boss fights?
Questions, questions questions! I have just in a very rough manner explained the fight. Does anyone else have more information revolving boss fights. That would be awesome to get my hands on.