Luke Smith and Mark Noseworthy will detail the changes coming to the shared-world shooter, and respond to the player feedback so far
Courtesy of Tim Clark (from PC Gamer)
For some perspective, I've enjoyed Destiny 2 enough to grind three characters up to the level cap on PC, but right now there's no arguing that there are substantial issues with the way the endgame systems work. The Destiny subreddit, which is well-seasoned at the best of times, is currently an avalanche of salt directed at the game's perceived shortcomings, not helped by the Bungie's admission yesterday that it was using a secret system to throttle XP gains for players completing activities too fast. Having been uncovered by community sleuths, that system has since been turned off. Nonetheless, the shopping list of complaints currently includes (but is not limited to)...
- A lack of balance updates, despite the pre-release promise that ditching the legacy consoles would make fine-tuning problem weapons and perks easier.
- Little incentive in terms of loot rewards to complete Adventures or Strikes, despite these being some of the best-designed content in the game.
- Raid gear armor being no better than items acquired in regular activities.
- The double-primary weapon system leading to an entirely teamshot-focused PvP meta, plus over-simplified playlists.
- A mod system that doesn't have much impact on build or gear diversity.
- Static perks on gear meaning duplicate drops are irrelevant once you hit max power.
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