So far, I've been blown away by the way Destiny 2 is shaping up. The trailers were amazing, and it's sufficient to say that the reveal stream was more than we had ever hoped it would be.
I must admit however, this information has me concerned. I'm not talking about the particular implication of new weapon types introduced; Sub-Machine Guns and Grenade Launchers. These sound fantastic! Yes Bungo, give them to us please! I'm talking about the new weapon class overhaul.
It's pretty clear that the format of Primary, Special and Heavy weapons is not what we're going to get in Destiny 2. Instead, we're looking at a classification system in the form of Kinetic, Energy and Power weapons... which would be fine, if only the weapon types within the Power weapons category made sense together.
Kinetic weapons are basically Primary weapons (but now with the addition of Sidearms, and potentially Sub-Machine Guns as well; it hasn't been clarified whether SMG's are exclusive to the Energy weapon slot yet), while Energy weapons are just Kinetic weapons with elemental damage types applied to them (Arc, Solar and Void). Power weapons are majorly different though, consisting of Shotguns, Fusion Rifles, Sniper Rifles, Rocket Launchers, Grenade Launchers, Machine Guns and Swords. But where's the sense in that?
The Special Weapon types have never been on an even playing field with the Heavy Weapons. What I'm basically asking is this: Are Fusion Rifles, Sniper Rifles and Shotguns going to be buffed to be on par with Machine Guns, Grenade Launchers, Swords and Rocket Launchers? Otherwise, what reason would we have to use the old Special weapons over the Heavy weapons? The damage delivered by any of these Special weapons is nowhere near the potential offered from the Heavy weapons, and the Heavy weapons also have significantly faster TTK's than any of those Special weapons. So again, what would be the point in using those against a weapon more applicable to the Heavy slot?
Now, something like a Sword I can understand. Swords are actually very risky: they require you to be up close and nimble. A well-rolled Sniper Rifle, Shotgun or Fusion Rifle could take a Sword with even odds. But unless you dramatically increase the potential offered by any of those weapons, they will never be on an even playing field with Rocket Launchers, Machine Guns and Grenade Launchers. This applies to both PVE and PVP. In PVP, you want a weapon that you can rely on consistently, so you're far more likely to choose a Rocket Launcher, Sword, Machine Gun or Grenade Launcher over any of the old Special Weapons. In PVE, you gravitate towards the weapon that dishes out the most damage, or clears mobs the quickest. Again, you're far more likely to gravitate towards these old Heavies rather than the Specials.
Heck, we've seen that Sniper Rifles have actually been made less effective than they were before. A Sniper Rifle in PVP now requires THREE BODY SHOTS TO GET A KILL. While this is good in some ways, since High ROF Sniper Rifles could easily take advantage of their two Body-Shot kill capabilities, why would you now choose a Sniper Rifle over any of the old Heavies? Similarly, why would use a Shotgun which requires close range and high impact for you to get a kill, when you can simply lob some Grenades at an enemy instead?
There's not a problem with putting these weapon types together, but they absolutely NEED to be on par with each other if we're going to get any use out of them. I'd love to switch between all the different Power weapons, but I don't plan on handicapping myself with three different weapon types that have no practical application.