"Ok ok, this has been talked to death" you're thinking, and you're right, but I'm not talking about the lack of news of any new substantial content for this supposed 10 year lifespan game. I'm not talking about misplaced decimal points in patch notes or secretive behavior keeping their fans in the dark. No, I'm talking about guns, armor, and game mechanics.
FFS Bungie, why can't you tell me what perks actually do. I mean, when you first read them, they seem to explain what they do, but then you start thinking about how they combine with other perks and you start wondering what the hell the statement describing the perk even means. Lets have an example. How about the perk "Icarus." The description reads "Increased Accuracy while Airborne." What does that even mean? Accuracy is not a weapon stat in Destiny. Stability, Aim Assist, Recoil Direction, and Range are stats. So what exactly does increased accuracy do? As far as my friends and players I interact with go, no one uses this perk and it is considered a garbage perk. The reason why, I believe. is because it doesn't really have any noticeable effect and also because noone actually knows what it really does.
"Accuracy" and "Handling" are my two biggest pet peaves with Bungie's perk descriptions as they are not measureable or comparable stats, but there are many other offenders. Why can't they use more descriptive language in defining these perks so we actually know what they do. Instead of "Increases Handling" why not "Decreases time to ADS, time to Switch Weapons. Increases Scan Speed Ramp Up when ADS." or at at least define what attributes handling encompasses as such somewhere in the damn game. I don't even have the slightest clue what accuracy is in Destiny, in most FPS games with it would mean your bloom would be reduced under sustained fire, but since destiny recoil doesn't really work that way I don't know.
So please, a little less vague would be good bungie, thanks. It's hard to play your game with the tools you give me when i don't even know what they do. I know I could get on reddit and look it up, because someone with way too much time on their hands tested it, while I LFG a group to play with on another site, but could you seriously put a little more effort into making your game understandable? I mean, since you didn't put those social features into this "social experience," you should have at least had time to do a better job explaining what the items in your game actually do. You know, since the items are pretty much the point of the game in the first place and all. [/rant]