This December, we'll be seeing another massive weapon patch. It's addresses basically all the weapon types, and a bunch of the exotic weapons. If you don't know about it, you should totally read on it. Anyways, in it, obviously, is a shotgun nerf. Bungie has been trying to nerf shotguns since the start of the game. The first weapon patch tried to hit it. It didn't really work (it didn't work at all). They tried again, removing shot package in year 2. And again they will try. And I don't think they did a very good job. Let me rephrase: I don't think it was an elegant solution. And maybe an elegant solution isn't the way right now; you can't always talk your way out of fights. Sometimes you need to obliterate the enemy. I'm pretty sure that even if it doesn't exterminate shotguns, it'll be hitting shotguns pretty hard. But I think it was a bad way to address it. Here's why.
I'm fine with what they're trying to do with range falloff. They're bringing that down to melee range, so that at max, you'll see damage falloff starting at Blink Strike range. That's a nice fix, and I'm interested in how this plays out. They are also increasing the stow and ready times on all shotguns. I don't know how I feel about this. If you want to pull out the shotgun in a surprise situation, I think you should be able to do that quickly. I'm fine with longer stow time; I'm a bit worried with ready time. Being punished for only using your shotgun is good, but the ready time makes it as though you would have to do that in a close quarter situation (which, is what they intend, I guess). Here are the bigger points: lower stability across all shotguns, slower reload speed across all shotguns, slower ADS speed across all shotguns, and slower base movement speed when a shotgun is equipped (only when walking and ADS. Sprinting has its own section). Stability? That's fine, and it's never really been an issue with shotguns; the issue is the massive effective range of these guns. Slower ADS speed is good. This makes it so that you can't just snap straight down sights and get that Rangefinder buff. Slower walk speed is good, as it, again, discourages using the shotgun the entire game. The last one is the problem. Reload speed? Really? Is this the best way to discourage shotgun use? This is there to just balance the gun. This has some, if not only, intention to discourage shotgun use. It is overused. But should it be punished in non-combat related areas? I don't think so. This is exactly why this isn't an elegant fix. And Bungie is capable of that. They remedied both Final Round and (to come in this patch) Luck in the Chamber in snipers by making them only work in precision shots. That's beautiful. It keeps the perk working, while taking away what made it broken.
What I'm concerned about is not PvP. I'm worried about PvE. This nerf will basically make shotguns obsolete in PvE. What? They increased PvE damage from 1.55 to 1.6? NO WAY? That'll make up for everything! Only it wont. Reduced reload speed in PvE? Not only this, now you need to be in melee range of the enemy you want to kill, and PvE enemies will murder you with their melee(longer reach, a lot of damage). The close-and-personal style in PvE is already hard to keep; this nerf could make it impossible. Think about this. This is another reason why that sort of deterrence that doesn't involve making the weapon not broken is bad; it ruins its value in PvE. I've said this basically every weapon patch. Bungie needs to make PvE and PvP weapon balances separate. It's a different world. The AR nerf was a prime example. They hit it because of how powerful it was in PvP. But that nerf (which was too strong in the first place) hit its PvE capability too, making it unusable in any case. I don't want to see that with Shotguns.
What do you have to say? I'm sure there are a lot of people who are all for the nerf, and I would love to hear what you think. Thanks for reading through all this.