Many complain that there isn't enough PvE events in the game and that Bungie focuses too much on the PvP. There was only one PvE, it kind of sucked, so Bungie took it back to think on it later.
Now, They've said they'll put it back out eventually. Now I want to discuss some easy fixes that could bring back some relevance to the event.
It was taken out because If it was re-released as it was back then, just with up to date gear (33 light armor and 331 attack weapons), it's relevance would be minimal.
Fixes to the rewards
Amor it provides would be a waste of time, you can't shard them for anything, and it's only strictly inferior to Iron Banner or Crota's End gear.
To fix this, it could do what Iron Banner does, and over time and with every release of the event, make one or two pieces of the gear light 36 (or whatever the cap is at the time). Also theme the armor's perks around Hand Cannons, Pulses Rifles and Snipers to oppose the Iron Banners armor's weapon perks. But considering armor as was dropped with every missive, maybe move the "cap" gear to the vendor and have it sold based on reputation and the expected insane amount of glimmer, much like the Iron Banner.
The weapon: there's nothing wrong with the weapon(s? I only remember sniper, which my roll of it was fucking fantastic at the time), as long as they're updated for 331 attack, this could be a reason to try out for them. If they add a few more themed weapons, this could make it worth it all on it's own.
Aesthetics: Queen's gear is themed with the gold and purple colours, as well as her insignia. Some people like matching gear with matching weapons. Nothing here needs to change.
Some possible fixes to the actual event:
The fixes I'm going to suggest are low effort and recycled mechanics sorts of deals. Things that use existing resources and whatnot. While it would be nice to have some extravagant completely new activities, I don't expect anything "New" from bungie at this point.
The even itself is boring. Not like Iron Banner does anything meaningful to change up the game either other than some fantastic gear, but lets talk about stuff they can do to fix the event.
As it was, you got bounties that isn't all too unlike other bounties other than their specific targets.
You complete a bounty and get a missive.
The Missive allows you to play a lv 24 version of specific story missions with the Epic Modifier on.
What can we suggest to fix stuff like this?
Add a "new" target to the missive.
Remember how the Thorn Bounty had a special wizard enemy that would appear in a special version of the summoning pits strike? why not make the Queen's target like this?
And that can even spice it up from there.
-Perhaps even add a bit of challenge to it. Using the "Eliminate the Target" Public event mechanics, the mission would have at a specific point where a powerful foe passes through during the Chaos, and you have to take it down before it flees.
-Perhaps the target doesn't spawn in a given area (but always in "instance area, not patrols")
-Patrol instead? Instead of sending you on missions an old mission, the missive acts more as a bounty and a mission combined into one.
The missive will have a name (a high level target), a planet, and a hint. When you wander into the location hinted at on the missive, you get an unique encounter with power enemies and setups.
For possible added challenge:
Nightfall rules: fireteam wipe pushes you to orbit, consuming the missive making the mission a falure. I suggest this because.. well you get several missives in a day.
Or with two of my above ideas where it involves killing a miss-able targets, you don't get the rewards, or perhaps "less rewards", and will have to try again with another missive (shouldn't be too much a problem, you can get several in a day anyway). Completeling a mission without getting your target still nets you reputation, but no possible loot drops at mission completion, or something along these lines.
Since my suggestion puts raid equivalent gear on the line, I'd be sure to make the gear your trying to earn, something that at least requires a big of fight out of you if I was the guy making the event. If your still wanting to do mission, have the level bumbed to 30-32 Epic, and one other, maybe random modifier.
The above ideas can be done with.. I won't say minimal effort, but can be done without having to create new content, so it wouldn't take nearly as long to set up and can done and handled with a small team and less time, making them viable changes.
Feedback? Thoughts? Your Ideas?