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#178957 I'm getting a little tired of your lack of communication skills Bungie......

Posted by mrscorps on 10 February 2016 - 08:24 AM

So, you're frustrated by vague terminology which you don't comprehend, for which there may be explanations provided by third party testers who may have taken the time to come to a clear determination as to what said vague terminology actually means in application, but you also don't want to invest the time to research and read for yourself / watch vids explaining their findings, but instead want to complain to the internet and take no real meaningful action, when you could. 

 

You're angry and/or frustrated because you're not being spoonfed.

 

What's that going to accomplish again?

 

Thats one of the most empty statements I've seen lately. 

 

Spoonfed would be complaining about not knowing something that is ingame but requires search ingame to find. Complaining about that would be lazy and would be demanding to be spoonfed stuff that is found ingame. By anyone.

 

However, saying that 3rd party entities have tested and come back with reasonings about such stuff as a valid source of information easily accessed is wrong. Thats not how its supposed to be. We aren't playing a Planet Destiny, Reddit, wtv game. We are playing a bungie game. Nothing about stats, ability inner workings, etc should need to be found outside of the game.

 

There are hidden stats ingame. Aim Assist, Recoil Direction, Equip Speed, Zoom but also Accuracy which is not actually measurable it appears but SEEMS to be a conjunction of weapon bloom, hit box size at ideal ranges, aim assist and  god knows what more. Bungie talks about something which a given perk changes but doesn't explain what that something is or does. And even the defined stats like for example range, have weird perks. Rangefinder - Increases range while aiming down sights. Ok...by how much? Double? What if the weapon is already max range within that class (like it happens with Sidearms), does it buff the range beyond that? I've seen people say tat not and others that yes. If no, why is it there? If yes, then by how much? Does it double range? How does it increase range btw? Space Magic? Lets talk stability. How can a weapon like Hard Light have max stability and kick more than a weapon with noticeably less stability like Monte Carlo?  How can Rodeo, which reduces recoil (somehow), have a bigger effect than a perk that actually changes the stability stat like fitted stock? Persistence. Weapon grows more accurate the longer it is fired. Does it mean it becomes more stable? Does it Aim assist increase? Does the bloom of the shots tighten? What happens? Target Acquision. Is it Aim Assist? Strong Recoil Control. Surely it can't mean stability as that stat doesn't change with it so...what is it exactly? Why does Charge Rate on fusions have a bar that you can't increase beyond middle point, regardless of your starting point, perks or whatever? You can't have a max charge fusion?

 

And it doesn't stop there. "Increases Agility by +2". Great...how much agility do I have in the first place? "Increased armor when using Arc-Based Sublclass". Ok, by how much and why doesn't my stat bar change accordingly? AND HOW MUCH DAMM HEALTH DO I HAVE?? "Between 186 and 212 according to various sources" Which sources? "Various ytubers that did a bunch of tests but couldn't really pin point any specific number beyond that..." If my super allows a damage reduction, why isn't that stated and specified? Why doesn't bungie say it clearly? Why is it all hidden?

 

We shouldn't need to go to 3rd party sites, watch ytube tests and what not to have "AN IDEA" (because, its all it is...an IDEA, not 100% facts...those only Bungie knows) of how this stuff works. Bungie made a murky job about the various stats that affect gameplay and I'd be all about that IF they didn't mention those existed. But they do. They show you stat bars of various stats that you don't know exactly what they mean or they show you atribute bars your character possesses but you don't have the slightlest idea of what they actually mean. 

 

In that regard, I'm sorry, but Bungie needs to get their language together and make sense. If there are stats that are to be hidden from us, then they should be hidden 100%. Both from data mining but also in perk descriptions and other things. If its hidden, I don't want to know it exists. If its mentioned, then explain to me what the fuck it is and how it works.


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#54932 Destiny Bonus Codes

Posted by Mykle on 31 October 2013 - 06:56 AM

Here's a comprehensive (as of 10-31-13) list of the bounds codes for Destiny. To redeem these codes, head over to the Code Redemption portal on Bungie.net. If you want to quickly redeem several codes, refresh the page after you have entered a code to immediately enter another one, they will all be redeemed.

 

Step one: go to www.bungie.net/en/User/coderedemption

Step two: enter each code

Step three: profit

 

#1 Warlock: YKA-RJG-MH9

#2 Hunter: 3DA-P4X-F6A

#3 Titan: MVD-4N3-NKH

#4 Rixis: TCN-HCD-TGY

#5 Old-Russia: HDX-ALM-V4K

#6 Hive: 473-MXR-3X9

#7 Moon: JMR-LFN-4A3

#8 Gjallorhorn: HC3-H44-DKC

#9 Duke MK.44: 69P-KRM-JJA

#10 The Tower: 69P-VCH-337

#11 The Hive: Ogre 69R-CKD-X7L

#12 Valley of the kings, Mars: 69R-DDD-FCP

#13 The Fallen: 69R-F99-AXG

#14 Red Death: 69R-VL7-J6A

#15 Cabal: 69X-DJN-74V

#16 Venus: 6A7-7NP-3X7

#17 Vex: Minotaur: 6A9-DTG-YGN

#18 Emblem: 7F9-767-F74


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#186913 R.I.P. Destiny 2014-2016

Posted by Lil'Ubo on 07 May 2016 - 07:20 PM

honestly, i stopped reading after the title. No one is supposed to play any game for 2 years straight. But to do so and then complain that there is no content, is ridiculous.

April's update make it easy for casual players to jump back in and jump back out. It was a quality of life update. They took out a lot of the grind (forever 29, forever 319)! And, as a result, when an expansion comes out later in the year, people will come back.

If you want to sell future copies of Destiny 2, you need to make sure that people can jump in and out and leave Destiny with good feelings.

You don't find PoE fun, ok. That is your opinion. I think it is great. I'm having a blast.

Conversely, regarding lack of PvP balancing, I don't give a crap about PvP. It is bad enough that they nerf sniper ammo perks on boots and chest because of PvP.

You have the right to voice your concerns and claim that it is 'dead'. But after hearing so many people cry wolf, I don't take it very seriously anymore.


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#110552 Ended up guiding a group through VoG

Posted by Michaelashmore18 on 16 February 2015 - 04:43 AM

I've only fully completed it a few times, but I formed a group unaware that no one had much expirences at all. It was a pretty gratifying expirence. I really wish that someone had down the same for me in my first raid.

Just wanted to share, funny thing is I didn't get any good drops at all, but when I ran hard mode on my alt I it the helm, sparrow, vision, and crazy enough THE VEX MYTHOCLAST

I know it was just Rng but who's to say that karma doesn't control drops haha
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#89565 Reviewers are p*****g me off

Posted by Ozaga on 12 September 2014 - 12:40 PM

Polygon gave Destiny a 6

Metacritic scored Destiny under NFL 2015

Gamespot is still reviewing it after a week...

 

Do people not understand what Destiny is? It's a beginning, a start of something new and exciting. The story is supposed to leave you with questions unanswered, the narrative is supposed to allow you to piece the story in your own way. The game is supposed to evolve over time and keep you excited for what is next.

 

But apparently people dont understand this and penalize this amazing game for it.


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#86685 Two Clip Compilations (clips I didn't use in my montage)

Posted by yaters on 03 September 2014 - 03:27 PM

Listen KJHovey, I'm going to recommend you get some help before venturing into the Crucible.  There were multiple occasions where I saw you take at least 9 shots to kill 8 guys.  Plus, you died once that I saw in the first video.

 

I'll be putting together some videos that show LOTS of ways to die so you can get the hang of it.  I'll let you know when those are ready.

 

I'm kinda embarrassed for you...  :)

 

Seriously though, looking forward to watching your videos once you have more than a few weeks with the game. 


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#79839 What does the "Lock in" and "illumination" feature does?

Posted by Free Healing on 03 August 2014 - 03:47 PM

Lock In for Weapons Increases their Attack Damage Rating, but makes it so your choice of Scope, Ammo, Magazine, Barrel ect ect are "LOCKED" from that point and you can't change between them anymore. It doesn't disable any bonuses that you've chosen but it means you can't choose between which bonuses you want at any time now.

 

"Harden" for Armor basically does the same thing but with an Armors Defense Rating.

 

Illumination is just like Lock in with a twist. Every class has Illumination but none of them affect the same Stat. Titan Illumination increases Armor, while Warlocks increases Recov. and Hunters increases Agility. Like "Lock In" and "Harden" once you do this you'll no longer be able to switch between Grenade Types, Moment Types/bonuses, Training, ect ect and you'll have to live with whatever you decided to have unlocked when you clicked on Illumination. 

 

In addition to that, using Illumination will actually cause the subclass you "Illuminated" to spawn a brand new level 1 no XP version of that same Subclass (like a subclass baby) for you to level up again and maybe build a different type of Guardian.


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#186912 R.I.P. Destiny 2014-2016

Posted by the_co_founder on 07 May 2016 - 06:43 PM

Yet another Destiny is Dead post. *for you FTFY.

Don't try to discount the fun that everyone else is having because you aren't enjoying a game.
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#179416 To those who need help increasing their light level

Posted by HockeyDad21 on 14 February 2016 - 05:09 PM

I don't mind helping others out get through a mission or the sorts and you probably became friends with me through this forum, which I don't mind. I have a problem with those that decide to automatically join me and add me into a party without asking me first. As a courtesy, please message the person first with whom you would like to play with first and ask. It's very annoying when you're in the Tower or out on patrol doing your thing and then all of a sudden you get that message that x has joined your party and then all of a sudden I get asked if I can help them. 

 

Just need to get that off my chest and to give newbies a head's up. Most players don't mind helping out but please just ask. Yes, we might say no because there are things we want to do ourselves or we have some other plans, but for the most part we will say yes if you just make a courtesy message and ask.


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#162854 How old are most Destiny players?

Posted by redafro1980 on 05 October 2015 - 06:11 PM

OK. Got everybody beat. I'm 53. My son plays and I thought it looked pretty cool so I started one night and I love it. Currently at 296 on hunter and 295 on warlock. Want to get going on a titan. The game is a good way for me unwind from life's stuff. Only thing I hate is the stress that came come from raids when you mess up and screw up the team. Guys who rage quit because others are not up to their standards are the worst. Wish I could find some really chill older dude groups who understand that this is a friggin GAME.  I'm not bad but for whatever damn reason I can't jump worth a crap. Really pisses me off but I guess it is true. Old white men can't jump!


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#91502 I wish....

Posted by yaters on 27 September 2014 - 08:10 PM

...there was a bounty to sneak into the tower later at night without anyone seeing you and put a sniper round through the dome of the Post Master and the Cryptarch.  I'd even do it for just a single glimmer.  I think those guys secretly work for the Darkness.  That annoying little Wall-E robot and the blue-faced freak have me yelling and shaking my fist at the TV late at night.  And since I'm old and tired it comes out as "You mother-scratchin sonofabiscuit" or some variant.  My usual pattern is to play way too irresponsibly late and then one last quick trip to the tower before turning off my system.  I end up going to bed angry all the time.  So tonight I'm waiting in the shadows for all the guardians to go to bed and then operation 'Assasinate the Ass-Clowns' goes into motion.  Sorry if you like those guys.  Better take some time to say your goodbyes.

 

szV55F5.jpghy9agIF.png

 

 


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#89135 Destiny Release Party Swag.

Posted by Mr. Badger on 09 September 2014 - 05:43 AM

Pictures to come but I received the following:

* 1 of the first 600 PS4 copies of Destiny. My disc number is 026. I have an Xbone but still pretty cool.

* A strategy guide signed by a group of the developers

* More free Red Bull than I've ever drank, or had on my person, in my life!

* 2 packets of Destiny themed buttons

* Tons of Destiny themed stickers

* A black shirt with Destiny design art on it.

* More pictures than I knew what to do with. Some were kind of janky quality.

* Got to shake hands with Jason Jones, co-founder of Bungie and Deej. Fun fact: The video I posted of Deej on YouTube was the THIRD, and final one, I have of him. He asked if the other ones were bad and I told him "Nope. We're (Destiny News) just hungry!" Full write up to come when I'm not half asleep
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#172323 A Thank You to the PD Forum community

Posted by michael6745 on 04 December 2015 - 10:02 AM

It's getting to be the end of the year and I look back at 2015.  I've been playing Destiny since December of 2014.  I knew I was missing a lot of the Destiny game and started looking around and found Planet Destiny and this forum and joined in Sept 2015.  I wanted to thank this community for being open and helpful to me and just being a fun place to cut up with fellow Destiny players as well as being a place to come for help even with the stupidest things.  It has made my Destiny game much more enjoyable.

 

THANK YOU!

 


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#126273 Xero Chance - Weapon of The Week

Posted by Xero on 04 May 2015 - 05:18 AM

Xero Chance - Weapon of The Week

Guardians:
I will be incorporating a Weapon of The Week challenge into my weekly Destiny Adventures moving forward in an attempt to maintain my sanity and to live in a state of denial in regards to the RNG System potentially hating me just as much as my Mother in Law does.

What is that I hear?
"But Xero, what do you mean?"


Each week I will surrender to my fate and play with Whatever Primary Weapon Drops for me during the Nightfall.
- Failing a Primary Weapon Drop from that I will play with the First Primary Weapon to Drop for me in either of the two raids.
- Failing a Primary Weapon Drop from that I will play with the First Primary Weapon I receive in a Package.
- Failing a Primary Weapon Drop from that I will play with the First Primary Weapon to Drop for me in any ROC Strike.
- Failing that I wll be playing Super Mario for the week ...
- Failing that I will force purchase whatever Xur is selling that week even if it is No Land Beyond.
- If Xur is off sick I will purchase a Primary from either of the Quartermasters while Blindfolded.


* Only Legendary or Exotic Primary Weapons are to be considered for this challenge.

Each week I will provide feedback via the forum on the weapon from early stages right through to however far I get it upgraded during the week.
I will also be very Vocal in regards to the weapon's shortcomings over Both party Chat and Fireteam Voice Channel should anyone feel the need to receive feedback in realtime.

So if you see me running at a Hive Major with nothing but my un-upgraded No Land Beyond screaming something unintelligible, wave, it might be the last time you see someone that stupid ingame.
* Unintelligible screams normally decode into Afrikaans swearwords strung together so best not to repeat them in public or social spaces.

--------------------------------------
Week 01: 04 May - 11 May 2015
Word of Crota
http://db.planetdest.../view/437329200
Obtained from: Crota's End Hard Mode or The Place of a Million Deaths as my Stats like to refer to it

Initial Thoughts: (Un-Upgraded)

While the Word of Crota may look good on paper and will no doubt add to your overall prestige whilst carrying it around the tower, I am less than impressed so far.
While not upgraded at all the weapon feels difficult to aim accurately, partially due to the size and layout of the specific ingame model but also due to the fact that the green light effects on the side keep distracting me.

Recoil provides a welcome burst of wall killing goodness as the weapon kicks out of control and hits everything around the intended target the second one starts pulling the trigger slightly
faster than an elderly narcoleptic after six doses of flu medication would.

Looking forward to upgrades that improve stability as the recoil is currently the largest detracting factor.

 

Update 01:

 

Unlocked and Upgraded the First Two Upgrades (Zen Moment and 1x DMG) along with the two additional Sights

Performance on ROC Strikes is debatable, the weapon does significant damage but is still not really any fun to use :/

* I did find that the overall stability is not the real issue as it seemed at first but that the actual animation of the weapon firing makes it feel like you are suffering from severe borderline seizure like recoil.

If you wait for the crosshair to reset and fire it at a slightly slower pace it seems to be less bothersome.

 

- I suffered on Phogoth and had to consistenly switch to special and heavy to get the job done.

https://www.bungie.n...843009274659066

- Most fun to kill so far has been Goblins, although as a lower tier enemy and quite possibly the only thing I can kill with ease in the entire game this is not much of an achievement

 

Update 02:

 

Unlocked and Upgraded Speed Reload and almost finished unlocking the next Damage Node and Hammer Forged

In the Nightfall last night as well as the Weekly Heroic that both happened to have Void Burn active I had loads of fun playing with this weapon.

At one stage it was like it was melting faces off everything in the area on its own.

 

Damage to Minotaurs with their shields was tremendous and I could literally one shot anything that even looked remotely like a Harpy while Fallen Captains with shields took around 3-4 shots depending on how fast I was running away from them at the time and where my shots landed.

* As mentioned in a previous thread I always run away from Enemies backwards, making me look braver than I actually am.

 

This weapon might be growing on me ... which basically leads me to believe that once I unlock the Hive Major Damage Perk I will actually be sorry to switch to something else next week :)

 

Final Update to come On Monday along with First Impressions on the Weapon I will be using for next week, the seemingly innocent and non lethal looking Venation III, which may or may not fire flaming marshmellows instead of lethal ammunition

 

Update Final:

 

Unlocked all the upgrade nodes on the weapon and upgraded everything except the final two nodes.

The Word of Crota has grown on me over the past week and I have to admit to being wrong in my first assessment of it.

It is capable of delivering massive damage over a set period of time and has setup options for either ranged play with Hammer Forged or Close Range Combat with Explosive rounds.

* It should be noted that Phantom Gift does not work with Explosive rounds, or at least not in any discernable way.

 

Overall it is a great Hand Cannon and I would recommend levelling it as soon as you get it to make the most of it.

I used it on Crota's End this weekend to greate effect and with the added bonus damage to Hive Majors I at least contributed despite my level.


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#122798 Theories on Oryx

Posted by DBMgamer on 17 April 2015 - 12:30 AM

 

By this point most of you know I'm not a typical Youtuber. I thrive on the comments you guys make. This video actually sprung from a conversation that I had with one of my subscribers. He actually contributed to the creation of this video, so a major Shout out to Raza Rizal.

 

Master Rahool actually said "Research into the cyphers and runes of the Hive leads the Cryptarchs to believe the Hive sects all serve one great master." But its not Crota as you may assume. It is Oryx. Now by this point you have probably done all of the missions on the moon and smashed the Shrine of Oryx a time or two. In that particular mission the Hive were communicating with something far off. If you caught my Story of Toland video Toland stated that the Hive exist in another dimension. So the far off is just the tip of the Iceberg.

 

The Hive have been conquering worlds for a long time. In the Mission the Worlds Grave you get a small hint as to how long. The Hive keep a database of all the worlds they have overrun. I'm sure you've chuckled at the "They've Broken the Bekenstien limit!" quote from Dinklebot. Well let me explain what that means. The Bekenstien Limit is the upper limit of information that can be contained within a given finite region of space which has a finite amount of energy—or conversely, the maximum amount of information required to perfectly describe a given physical system down to the quantum level. The Bekenstein boundary which is more relatable in this scenario, is a computationally-derived limit that specifies the theoretical maximum amount of data that could stored in a physical space, and it is something that we will never approach with current technology, which is why it is often talked about in quantum computing circles, computer theory courses, and physics. Where it gets a little more mind-bending is how you would "break" the limit. You would actually need to work around the known laws of physics. Now one of those possible workarounds involve phase shifting atoms between parallel universes. So, basically, at any given time, parts of the physical media would exist in this universe, while other parts would be stored in a parallel universe, only to be shifted in and out, as needed, or you have the Technology to simply break the laws of Physics.

 

There are whispers of shrines to the fabled Oryx peppered across the entire system. Only he is no Fable. There are many different sects such as the Blood of Oryx, and Hive majors like Sardok, the Eyes of Oryx dedicated to him. For Oryx to be so ingrained into the Hive and with as many worlds as the Hive have taken Oryx would have to be an Ancient member of the Hive ranks. Depending on how long the Hive have been existence he may even be Primordial, dating back possibly before the first beginnings of life on Earth.

 

In the description of Crux of Crota it makes a reference to the Osmium Throne that Crota son of Oryx was heir to. It is a hard, brittle, bluish-white transition metal in the platinum group that is found as a trace element in alloys, mostly in platinum ores. Osmium remains lustrous even at high temperatures. It has a very low compressibility. Correspondingly, its Density is extremely high rivaling that of diamond. Because of its hardness, brittleness, low vapor pressure (the lowest of the platinum group metals), and very high melting point the fourth highest of all elements, solid osmium is difficult to machine, work or even form.

 

1115px-Osmium_cluster.jpg

 

Osmium once you take it through a few chemical process actually gives of a Toxic gas and even has a greenish tone to it, seem familiar?

 

Osmium_Tetroxide.jpg

 

One would have to assume that the Hive value Osmium to create their God King's throne from it, much in the same way our own ancient civilizations did. It was a common practice to see Kings from Egyptian civilizations all the way to Kings of Europe to have Thrones made of Gold. If you want to give of the Presence of Power you make your seat from the valuable thing available.

 

tutl57.jpg

 

In the Ritual of Sacrifice Quest you are to destroy 2 Ogres known as the Forsaken. Why? Because if you don't The Hive plan to make them Ritual Sacrifices to contact Oryx. Toland had stated they serve but one purpose, to die.

 

How does one call through the Darkness? Through the void of the eternal night sky? Through the pathways that link the Hive to their ancient, rotting deities? With suffering. The Forsaken are conjured and birthed through ritual, meant to serve as worship to gods of a higher plane of misery. To perform a ritual of sacrifice is to tempt a god's hunger. What then, if a being of the Light were to taint such a ritual? Would the Hive be punished? Would their gods grow angry?

 

The Crucible map known as the Cauldron is actually one such site for Ritual Sacrifices. Now secured and maintained by the Crucible, scheduled study of it’s remnants suggest a sacrificial purpose—where other forms of life were given an audience with the reigning monarch and judged before the power of the Darkness. If you're randomly running around on Earth by the Skywatch, occasionally you bump into Urzok, The Hated. The sword he wields is slightly different than every other hive knight you'll encounter. His role is that of the Executioner of those that the Wizards deemed Forsaken.

 

At one such site Toland the Warlock had an incident that gives even more incite. Four sounds, oft repeated, but only four. Though I am on the trail of a fifth, faintly heard from the buzz that once spilled from the Shrine—

 

Eir.

Ur.

Xol.

Yul.

 

It is in these sounds that I fear yet another Hive secret hides. Perhaps beyond their gods, perhaps in accord with them. Perhaps these are just Hive translations of worlds we call another name, but I believe above all things they call to some kind of being. Beings that once lived, or still live somewhere buried amongst us. Beings the Hive perhaps owe their very existence to. Its no secret that Toland believed that the Hive were the pinnacle of evolution. If Crota was but a young spawn to the ancient Hive gods then Eir, Ur, Xol and Yul must be some of the Pantheon of the Hive gods. All of these gods have one that is more ancient than they were. Something seemingly the source that they owe their existence to.

 

I said before the Launch of Destiny that the Hive have the Strongest Connection to the Darkness. When a wizard is firing Arc shots at you Bungie had stated that Wizards draw their power directly from the darkness. The Hive have great hatred for the Light, and to them, the eternal struggle between light and dark is not only a war, it is a crusade; all Light must be devoured so Darkness can reclaim the universe. If Oryx is possibly the beginning of the Hive and truly the one who has Orchestrated the Hive to destroy countless worlds, you would almost wonder.... is Oryx THE Darkness? Food for Thought ladies and gentleman. If he is not then he most certainly is very, very closely related to it.

 


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#114658 planet destiny lfg... Amazing

Posted by MattDempo on 07 March 2015 - 06:09 PM

Just used the app there for the first time and had my smoothest Crota run to date with a group of cool people, no complaining, no whining. I'd recommend everyone give it a shot! 😎
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#97803 Guide Series to Destiny's Endgame PvE

Posted by karmakut on 15 November 2014 - 06:19 AM

Hey guys my name is Karmakut and I've played Destiny for about 500 hours, completed the Hard Raid and have achieved a level 30 in each class. Now I feel like its my turn to give back to the community and help you guys with short informational videos on my channel at www.youtube.com/itzkarmakut .

 

Here is my first episode: 

 

Please let me know what you think in the comments below! If you think it's great, subscribe and share with your fellow guardians! I will be uploading the next episode tomorrow(11/15/14)!


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#46842 Tidbits of Destiny

Posted by Guest on 25 January 2013 - 09:42 PM

If you dont already know this:

SPOILERS!!!!!!!!!!!!!!!!!!!!!


[font="inherit;"]The Grognok Engine[/font]

[color=#444444;][font="Helvetica, Arial, sans-serif;"]In the "O Brave New World" documentary, there is a terrain editor being used to stamp mountains. This tool is labeled as "Grognok." Bungie obtained the trademark for this terrain editor on 5/4/2010. [17][/color][/font]
[color=#444444;][font="Helvetica, Arial, sans-serif;"][font="inherit;"]Posted Image[/color][/font][/font]
[color=#444444;][font="Helvetica, Arial, sans-serif;"]In the menu you can see the terms “Terrainâ€, “Objectsâ€, “Map Managementâ€, “Lightingâ€, and “Audio", which would imply it's more than just a terrain editor, but a game engine simular to that of the Unreal Engine.[18][/color][/font]
[font="inherit;"]Geomancy[/font]

[color=#444444;][font="Helvetica, Arial, sans-serif;"]For Bungie Day 2012, Bungie released an image, named "Particles," in their official Bungie Day blog/update.[/color][/font]
[color=#444444;][font="Helvetica, Arial, sans-serif;"][font="inherit;"]Posted Image[/color][/font][/font]
[color=#444444;][font="Helvetica, Arial, sans-serif;"]Avid fans traced the symbols back to "Geomancy," "[font="sans-serif;"]a method of [/color][/font]divination[font="sans-serif;"] that interprets markings on the ground or the patterns formed by tossed handfuls of [/font][/font]soil[font="sans-serif;"], [/font]rocks[font="sans-serif;"], or [/font]sand[font="sans-serif;"]."[/font]
[color=#444444;][font="Helvetica, Arial, sans-serif;"][font="sans-serif;"][font="inherit;"]How geomancy is relevant to Destiny is currently unknown.[/color][/font][/font][/font]
On the topic of the engine, the Grognok looks very different from Unreal Engine. Trust me, I work with Unreal and I can say that. What it does look like is a mixture of Mudbox and Zbrush. Thats what it reminds me when I look at it. Of course I dont know everything, but when I look at it, it looks like it'll be a really good Engine. Of course they must have built it from the ground up, and if they did, then its gonna be good.
Well, your guess is as good as mine on the Geomacy part.

Update***** 1/30/13
So if you don't know Destiny will have a Day and Night feature! Supposedly....it was also shown in the O' Brave New World video around the 53:00 min mark.

********Update 2/4/13
****IDK why but the video link keeps deleting itself****
sweet, some stuff we already know about but the factions is interesting.

********Update 2/8/13
okay.....well maybe it won't get a 2013 release....?
http://www.gamedot.c...s-2013-release/

********Update 2/11/13
Something real big is gonna come up soon!
http://www.ign.com/a...t-monday-reveal

*******Updated 2/12/13
Well as we all know(maybe) Bungie is releasing something big in a few days. And as always they're up to their lil schemes. And by schemes I mean cryptic messages. And while you might easily get them I SUCK at understanding this one...
[color=#ffa500;]Link[/color]
.......okay now I get how to do it...I hope you figure it out yourself

********Update 2/15/13
Apparently some stuff is leaking out to the public already...
**************************************************************************SPOILER ALERT!




*******Update 2/18/13
Wow! with all that amazing destiny stuff yesterday I'm all hyped up... other than what was revealed in the vidoc here's some more...

[color=#333333;][font="Arial, Helvetica, sans-serif;"]The Player[/color][/font]


    [*]Players will step into the shoes of a Guardian, the defenders of mankind’s last safe city on Earth. As a Guardian, you are able to wield the technology and power of the Traveler.
    [*]Guardians have different classes, and while there will be more added later, we were shown brief glimpses of the Warlock, Hunter, and Titan classes.
    [*]There is a social space near the Tower where the Guardians dwell called the Overwatch District, where you can gamble for better gear, or “Gaze out over the Twilight Gap.†We aren’t exactly sure what the Twilight Gap is, but apparently it represents a big chunk of mankind’s history in the game.
    [*]“Return to the City†is “Destiny’s third person social space†where you can “refuel, repair, and rearm before going out on your next adventure.†We aren’t clear if this is part of the Overwatch District or not, but they sound similar.
    [/list]

    [color=#333333;][font="Arial, Helvetica, sans-serif;"]The Gameplay[/color][/font]


      [*]Loot is a part of the game, with tiered gear, and rare and exotic weapons teased to us with names like Super-Good Advice and The Fate of All Fools. The weapons mentioned were all standard shooter fare: pistols, shotguns, machine guns, sniper rifles, and rocket launchers.
      [*]Players will have access to a hangar containing their own ship, which can be upgraded, or you can purchase a different ship as you gain experience.
      [*]You can explore the Solar System in your ship, visiting places like the Moon, Mars, Saturn and more. No word on if there will be space combat, although the dogfighting in Halo: Reach now sticks out like a sore thumb.
      [*]You will encounter a myriad of worlds, locations, and beings throughout the game. Tantalizing artwork flashed by as they teased us with things like: a derelict fleet adrift in the rings of Saturn, a time-traveling robot, mile-long tomb ships and the secrets they contain, space zombies, and more.
      [*]While we aren’t sure about quests, the game will feature bounties. According to story lead Joseph Staten, who was telling us the story of his in-game character, all based on real interactions in the game, he had performed turned in every possible bounty to The Queen of the Reef. The Reef is a large area in the game that we don’t know anything about.
      [/list]

      [color=#333333;][font="Arial, Helvetica, sans-serif;"]The Open World[/color][/font]


        [*]Destiny will exist as an online, persistent world that requires a constant internet connection in order to play. Fans of the traditional single player, offline experience, start your complaining now.
        [*]Bungie and Activision have made a large investment in back-end server technology in order to deliver a seamless, open world experience to the player. That meads no lobbies, no load screens, no “XXX wants you to join a party†messages, and so on.
        [*]Like Journey, you will encounter other gamers as you play Destiny, and you can team up with them, or ignore them. This will happen constantly, as there is no standard single player campaign. Instead, the game is built around a cooperative experience, and also contains competitive multiplayer.
        [*]Bungie isn’t trying to shoehorn as many gamers as possible into a space, so don’t envision places like the auction house in Stormwind that can be choked with WoW players. It will be server-based, although it isn’t clear how that will happen just yet.
        [*]Activision CEO Eric Hirshberg told us that Destiny is a “shared shooter†that takes place inside an enormous open sandbox universe. While he danced around the words “MMO FPS,†the game definitely contains elements of both. But also according to Hirshberg, “We have absolutely no plans to charge a subscription fee for Destiny.â€
        [*]More concept art was created for Destiny than all of Bungie’s other games put together. The world is so large, that Bungie created a new piece of tech that they call Grognok: The World Creator in order to build large-scale environments quickly.
        [*]The game will feature changing weather cycles, and a day/night cycle with real-time lighting
        [/list]

        [color=#ffa500;]Link[/color]
        *********Update 2/19/13
        Well...I hate to say this but I do agree. If Activision is gonna release another CoD then I want it nowhere near Destiny's release. If its released around the same time, every two time sucker is gonna get CoD instead of Destiny just like what happened to H4. So if Destiny doesn't want to suffer then they must release it later....[color=#ffa500;]Link[/color]

        *********Update 2/21/13
        A new concept piece was released recently with the title 'Captain'. It seems in my PO as the evil alien overlord or something like that. I expect to be entirely wrong. So here's the piece:
        Posted Image

        *********Updated 2/25/13
        Well its been 100% confirmed...Destiny will release on the PS3, PS4, and the XBox 360. The only reason they havn't said the 720 is b/c it hasn't been officially revealed. I wanted to post stuff that we dont know but the tap is kinda dry right now.

        ********Updated 2/26/13

        ORGANIC MULTIPLAYER


        Remember the first time, playing thatgamecompany's Journey, that you encountered another player in your world? Of course, that player interpreted it the other way—you were the interloper on their turf. Either way, it happened so naturally that it may have caught you by surprise. There was no loading screen or pop-up; the game connected you to another player behind-the-scenes, and the only indication that anything had happened came when your new companion's avatar lept into your view.
        That's exactly how multiplayer in Destiny is going to work. When you embark on a mission—taking your custom space ship (more on that later) to Venus or Mars to mine the ruins of dead civilizations, for example—Destinyautomatically begins matching you with players in the same area. When it finds a match, players will be connected without ever seeing an alert or menu. You'll just suddenly be fighting in the same world.
        It's going to be truly organic, according to Bungie, and something that's seldom been seen before, particularly in a first-person shooter. Why? Bungie co-founder Jason Jones said they asked themselves: "How do we take this genre that we love so much—the first-person shooter—and turn it on its head?" The answer is Destiny.

        THE HUMAN ELEMENT

        It's this human element, in our opinion, that will ultimately keep players coming back over and over. There's nothing a game developer can design that can match the influence of real, human players on an experience like this. And though we barely got to see the game in action at all this week (we were shown about ten seconds of gameplay in Seattle), Staten spend a good long while describing a typical play session to those in attendance.
        He described a situation in which he and a friend, pinned down by Martian enemies, were rescued by another player who, in her game, had simply happened upon them at the right time. Temporarily a trio, they set off together and completed their mutual goal, parting ways only once the loot had been acquired (in this case, some fancy new weapons, including a unique thorny pistol).
        "Our goal here is every time a player sits down to play Destiny, they have a different experience than the last time," Jones said. Are single-player games really a thing of the past? If Bungie can deliver on everything they're promising with Destiny, and it turns out as great as we think it sounds, they just might finally be after all.

        CUSTOMIZATION

        Details are scarce beyond the brush-strokes ideas that Bungie presented to reporters this week, but we did manage to glean some things here and there about character customization in Destiny.
        For one thing, every single thing you do in-game will generate rewards. Bungie expressed a desire to make the game accessible to everyone—if you've got the coordination to play a first-person shooter at all, Destiny is for you ("If you enjoy first-person shooters," Jones said, "Destiny is going to be the best shooter you've ever played.") Of course, they still want to make it challenging for advanced fans, and we think this is where some sort of loot system is going to come into play.
        During his story about an average play session, Staten mentioned that he knew his friend had been doing well in competitive multiplayer (PVP, in MMO terms) because of his shiny, new space ship. It sounded like every elements of a ship will be customizable, so that when you take to the stars and travel from planet to planet you can do so in style.
        The same will go for players' characters themselves, and maybe even the guns. It's definitely too early to tell, and Bungie wouldn't say much of anything at all. They dodged questions about character classes (though some, including "warlocks," were shown off readily), for example, but it seems different classes will have their own special clothes, weapons and powers.
        There's some speculation here, and as Bungie and Activision were sure to remind us time and time again, nothing is nailed down yet when it comes to Destiny. On that note, don't forget to watch the new Destiny vidoc above and draw your own conclusions. Let us know what you think of Bungie's next epic!
        [color=#ffa500;]LINK[/color]

        ********Updated 3/6/13
        Wow, its been a bit quite but recently Bungie has started to look for more beta testers. They claim to need hundreds of thousands of testers to test it all out before releasing it. So I suggest going to their site and applying cuz they might just accept you.
        [color=#ffa500;]Bungie Test Applications[/color]
        [color=#ffa500;]Link to News[/color]

        *********Updated 3/7/13
        Okay, I was too lazy yesterday to do this but now I shall put up the 3 concept arts that were recently put out into the open...
        Posted Image
        Posted Image
        Posted Image

        ************************************************Update 3/11/13
        Some non-confirmed pieces surfaced:
        Posted Image
        Posted Image

        They look amazing! [color=#ffa500;]LINK[/color]

        *********Update 3/17/13
        I'm updating this just so you guys know that I haven't abandoned it yet. While many might already know this, Bungie has recently released that they trademarked 5 destiny related names....Vex, Hive, Glimmer, Fallen, Cabal...3 of them are known species..the other two, Glimmer and Hive, are unknown.
        But hey! While we may not know these two species yet we might see them at the GDC which everyone is waiting for...Bungie promised that a big flood of secrets while be unveiled! This will happen in a little over a week.
        [color=#ffa500;]LINK[/color]

        ********Update 3/18/13

        Spoiler



        [font="AllerRegular, sans-serif;"]***********Updated 3/22/13[/font][font="AllerRegular, sans-serif;"] [/font]
        Spoiler




#198254 Something I don't understand (RANT, sorta)

Posted by michael6745 on 04 January 2017 - 04:30 PM

Unfortunately, this is the internet for you.

 

That is why I like it here. We are all on a low sodium diet.


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#126140 Thorn needs the biggest nerf of all nerftime

Posted by Badgerstate36 on 03 May 2015 - 01:23 AM

IMO, it doesnt need a nerf because like most hand cannons, it takes skill to use it effectively.


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